Effect of music tempo in First-Person Shooter on arousal and aggression
نویسنده
چکیده
Article History: The present study used a between subjects, post-test only design to investigate the impact of Submitted on 21 April 2011 background music (low tempo music vs. high tempo music) on arousal and aggression of a player playing a first person shooter video game: Counter-Strike. Arousal was measured using Skin Conductance Level (SCL) and aggression using an Implicit Attitude Test (IAT). Results
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